BioShock was released in August 2007 on PC, Xbox 360 and later PlayStation 3. While this was a few years into the console generation, it was one of the games that really defined it; as indeed did a number of games released that year. It was a spiritual successor to the System Shock series with the creative director Ken Levine having been heavily involved in the development of System Shock 2. It was critically and commericially sucessful and saw two direct sequels over that same generation with BioShock Infinite arriving in 2013; the year the PlayStation 4/Xbox One generation began. It was also one of the last games I remember being truly amazed by when I first saw it running. That is after spending half a day on compatabilty issues with my video card but it was worth it. What’s more, it still looks great today due largely to the incredible artistic design that is a fusion of steampunk and art deco; both also matching the game’s setting.
Something seen on release and still today, was the focus many put on the socio-political aspect of the game’s story and setting. This aspect was not subtle as in the opening minutes of the game, on entering the underwater world of Rapture, you are presented with “No Gods or Kings, Only Man” emblazoned on a wall with a giant golden idol of the game’s initial antagonist Andrew Ryan hovering above it. If that was not obvious enough, you are then given a video monologue by the same man making his Objectivist beliefs about as subtle as a rusty razor. Following this, you are shown the beautiful underwater city before being introduced to its insane and murderous inhabitants contrasting the inward ugliness of this otherwise beautiful world.
Gaming journalists of the time (and still today), thought they were very clever pointing out that “Andrew Ryan” was an anagram for “Ayn Rand” and some even went so far as to claim it was a sort of interactive refutation of Objectivist philosophy. On the surface, there is truth to this analysis but if you go deeper (and in Rapture you will), then there is a lot more going on. I’d not be surprised to learn that many of these same journalists went no deeper than the game’s first few levels or at least, paid no attention to anything beyond what was fed to them in the opening moments.
In truth, there is a lot more going on thematically and much of it is a lot more timeless than a 20th century polticial philosophy.
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